《GNOMON ANALOG 教学资源汇总》(GNOMON ANALOG INSTRUCTORS)[Bin]

  • 状态:普通资源
  • 摘要:对白语言: 英语
  • 发布时间:2006/06/26 14:31:59
  • 更新时间:2006/06/26 14:31:59
  • 类别:资料,计算机教程
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  • 资源介绍
    中文名: GNOMON ANALOG 教学资源汇总英文名: GNOMON ANALOG INSTRUCTORS资源格式: 光盘镜像地区: 美国对白语言: 英语简介:
    语言:英语
    网址:http://www.thegnomonworkshop.com/analog_inst.html
    类型:教程
    GNOMON的教程已经不用介绍了吧,本次汇总的是其中的ANALOG部分。
    VeryCD论坛里有好多相关的教程。
    但是以往的资源太散而且时间跨度太大,收集起来比较费力。
    所以,用了些时间把VeryCD上已经有的资源和VeryCD上没有但驴上能搜索得到的资源做了个汇总。
    按照GNOMON官方网站对艺术家的的介绍次序排列,希望给大家带来一些方便。
    我的原则是,为了保证源是有效而且不重复,VeryCD上已有的资源优先使用。
    重复的资源,根据自己下载的经历选择源多速度快的一个。
    另外,官方的艺术家共17位,但是我的汇总里只汇总了前16个。
    这是因为 朱峰(Feng Zhu)的资源驴上已有,但是已经更名,我弄不清楚哪个是对应哪个,希望知道的朋友能通知一声。
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    补:根据下面回帖几位朋友的问题,简单介绍一下GNOMON中ANALOG部分的情况。
    GNOMON的教学总共分为两大部分:DIGITAL和ANALOG。
    概括地讲:ANALOG是2D设计部分,DIGITAL是3D设计部分。
    其中DIGITAL主要是与3D建模,动画等相关的教学,比如:3DMAX、MAYA、ZBRUSH等电脑软件的应用教程。
    而ANALOG主要是手绘与概念设计的教程,可以分为绘画(Drawing)、设计(Design)、色彩(Painting)、透视(Randering)等部分。
    ANALOG教程涉及到的工具和软件有:Photoshop、Painter、铅笔。
    具体的教程介绍和分类可以看官方网站:http://www.thegnomonworkshop.com/index.html
    里面的分类很全,也很清楚。
    另外,从GNOMON里的分类可以看出,人家对手绘与概念设计的重视。
    个人认为,平面设计领域里,手绘是绝对的基础。而3D设计中,创意、剧本和镜头控制才是王道。
    真正的数码艺术大师,即使在没有电脑的时代里也仍旧会是大师。
    而拙劣的操作者,离开了电脑后,就空空无物了。
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    内容列表
    *****************************************************
    Harald Belker
    The Techniques of Herald Belker Vol. 1
    Introduction to Car Design and Drawing
    The Techniques of Herald Belker Vol. 2
    Digital Automotive Rendering
    The Techniques of Herald Belker Vol. 3
    Integrating a Vehicle into an Environment Rendering
    The Techniques of Herald Belker Vol. 4
    Car Design and Presentation Rendering
    The Techniques of Herald Belker Vol. 5
    Movie Prop Design and Presentation
    *****************************************************
    John Brown
    Sculpture with John Brown Volume 1:
    The Character Armature
    Sculpture with John Brown Volume 2:
    The Character Maquette
    Sculpture with John Brown Volume 3:
    Sculpting the Detailed Character Head
    Sculpture with John Brown Volume 4:
    Molding and Casting the Character Head
    Sculpture with John Brown Volume 5:
    Molding and Casting the Maquette
    *****************************************************
    Ryan Church
    The Techniques of Ryan Church Vol. 1
    Rendering Matte Vehicles
    The Techniques of Ryan Church Vol. 2
    Rendering Shiny Vehicles
    The Techniques of Ryan Church Vol. 3
    Rendering Hi-Tech Architecture
    The Techniques of Ryan Church Vol. 4
    Rendering Low-Tech Architecture
    The Techniques of Ryan Church Vol. 5
    Rendering Architectural Interiors
    *****************************************************
    James Clyne
    The Techniques of James Clyne Vol. 1
    Environment Sketching and Design
    The Techniques of James Clyne Vol. 2
    Rendering a Cinematic Environment
    *****************************************************
    Dylan Cole
    The Techniques of Dylan Cole
    Introduction to Landscape Matte Painting
    The Techniques of Dylan Cole
    Introduction to Cityscape Matte Painting
    The Techniques of Dylan Cole
    Advanced Digital Matte Painting
    *****************************************************
    DUSSO
    The Techniques of DUSSO Vol. 1
    Introduction to Digital Matte Painting
    The Techniques of DUSSO Vol. 2
    Digital Matte Painting Fundamentals
    *****************************************************
    Mark Goerner
    The Techniques of Mark Goerner Vol. 1
    Sketching Interior Spaces
    The Techniques of Mark Goerner Vol. 2
    Rendering Interior Spaces
    *****************************************************
    Carlos Huante
    Techniques of Carlos Huente Volume 1
    Creature Sketching and Design
    Techniques of Carlos Huente Volume 2
    Digital Creature Painting
    *****************************************************
    Bob Kato
    Drawing the Adult Male Head
    Painting the Adult Male Head: Monochromatic
    Painting the Adult Male Head: Color
    *****************************************************
    Iain Mccaig
    Visual Storytelling Vol. 1
    Anatomy of a Story
    Visual Storytelling Vol. 2
    Cosmic Mermaid Character Design
    Visual Storytelling with Iain McCaig
    Volume 3: Sea King/Space Witch Character Design
    Visual Storytelling with Iain McCaig
    Volume 4: Human Character and Environment Design
    *****************************************************
    Syd Mead
    The Techniques of Syd Mead Vol. 1
    Thumbnail Sketching and Line Drawings
    The Techniques of Syd Mead Vol. 2
    Value Sketching
    The Techniques of Syd Mead Vol. 3
    Creating the Color Preliminary
    The Techniques of Syd Mead Vol. 4
    Final Gouache Rendering
    *****************************************************
    Neville Page
    Techniques of Neville Page Volume 1
    Character Design - Fantasy Wildbeest
    Techniques of Neville Page Volume 2
    Digital Painting - Fantasy Wildbeest
    Techniques of Neville Page Volume 3
    Rendering Eyes
    Techniques of Neville Page Volume 4
    Rendering Flesh
    *****************************************************
    Puddnhead
    The Techniques of Puddnhead Vol. 1
    Creature Design and Drawing
    The Techniques of Puddnhead Vol. 2
    Digital Creature Painting
    *****************************************************
    Nick Pugh
    Originality in Design
    Creating a Unqiue Form Language with Nick Pugh
    Creature Design Illustration
    Form Language Refinement with Nick Pugh
    Creature and Environment Rendering
    Digital Rendering Techniques with Nick Pugh
    *****************************************************
    Scott Robertson
    Techniques of Scott Robertson Volume 1
    Basic Perspective Form Drawing
    Techniques of Scott Robertson Volume 2
    How to Draw Cars
    Techniques of Scott Robertson Volume 3
    How to Draw Aircraft
    Techniques of Scott Robertson Volume 4
    How to Deaw Hovercraft and Spacecraft
    Techniques of Scott Robertson
    Creating Unique Environments
    Techniques of Scott Robertson
    Industrial Design Rendering - Bicycle
    How to Render Matte Surfaces Volume 1
    Shading Planar Surfaces
    How to Render Matte Surfaces Volume 2
    Shading Round Geometric Surfaces
    How to Render Matte Surfaces Volume 3
    Shading Complex Curved Surfaces
    *****************************************************
    Christian Lorenz Scheurer
    Techniques of Christian Lorenz Scheurer
    Intro to Digital Painting in Photoshop
    Techniques of Christian Lorenz Scheurer
    Advanced Digital Painting in Photoshop
    *****************************************************
    Feng Zhu
    Concept Design 1: Vehicle Sketching
    Concept Design 2: Sketching Environments
    Concept Design 3: Quick Sketching
    Concept Design 4: Digital Painting
    Techniques of Feng Zhu Volume 1
    Design Process - Fighting Robots
    Techniques of Feng Zhu Volume 2
    Robot Design Refinement and Rendering
    Techniques of Feng Zhu Volume 3
    Fundamentals of Shot Design for Environments
    *****************************************************
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